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AI Insights · Timothy · October 2024

Top 5 Idler Games on Android in Australia, Q3 2024

Discover the trends in downloads, revenue, and active users for leading idler games on Android in Australia during Q3 2024, based on Sensor Tower data.

Top 5 Idler Games on Android in Australia, Q3 2024

In the third quarter of 2024, the performance of the top idler games on the Android platform in Australia showcased interesting trends in downloads, revenue, and active user engagement. According to data from Sensor Tower, these games experienced varying levels of success in terms of user acquisition and monetization.

Prison Life: Idle Game by Supercent, Inc. saw a notable fluctuation in its weekly downloads, peaking at around 15.6K in early July before gradually decreasing throughout the quarter. The revenue for this game peaked at $124 in the second week of July, with a decline towards the end of September. The weekly active users started at approximately 4.7K and rose steadily to reach 17K by the end of the quarter.

My Perfect Hotel from SayGames Ltd experienced a decline in weekly downloads from 6.3K in early July to about 2.9K at the start of September, with a recovery to 3.9K by the end of the quarter. Revenue followed a similar pattern, peaking at $1.4K in early July and dropping to around $378 by the end of September. The active users saw a decrease from 14.5K in early July to 8.9K in early September, with a slight increase to 10.9K by the end of the quarter.

Gold & Goblins: Idle Merger by AppQuantum maintained a stable performance with its weekly revenue ranging from $13.8K to $20.7K throughout the quarter. Downloads showed a slight decline from 2.9K in early July to 1.8K in early September, but rebounded to 3.7K by the end of September. The active user count experienced fluctuations, starting at 9.3K in July and ending at 10.6K by the close of the quarter.

Pick me up - idle from Supersonic Studios LTD saw a significant increase in weekly downloads, rising from 698 in early July to 5.3K in late August. This increase was mirrored in the revenue, which grew from $70 in early July to a peak of $1.5K in early September. The number of active users also increased from 571 to 4.6K during the same period, before tapering off to 2.7K by the end of September.

Lastly, Wasteland Life: Survival Idle also published by SayGames Ltd, had its downloads peak at 7.3K in early July and then decline to around 992 by the end of September. Revenue was highest in late July at $2.4K, before decreasing to around $751 by the quarter's end. Active users followed a similar pattern, starting at 3.4K and peaking at 5.4K in early July, then stabilizing around 4.3K by September's conclusion.

For more in-depth insights and analysis, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024